![]() If the model is in base contact with more than one unit, randomise the Impact Hits between them as evenly as possible. They hit a unit in base contact and are randomised as Automatic Hits. Impact Hits are resolved at the very beginning of the close combat, before challenges are issued and attacks of any other kind are made. Impact Hits are only made on the turn the model makes a successful charge into close combat, and only against the unit the model has charged. If a unit contains more than one model that inflicts a random amount of Impact Hits, always roll separately for each model. ![]() If a creature is granted two sets of Impact Hits, use the highest set, rather than a total, before rolling. ![]() The number of Impact Hits is shown in brackets after the rule. If the Psychology test is passed, the unit may declare the charge as normal. If the test is failed, it may not declare the charge against the Terror-causing unit, but may choose to declare a charge against another unit following the rules for Redirecting a Charge. If a unit wishes to declare a charge against an enemy that causes Terror, it must take a Psychology test to overcome its terror first. Note that, if the target unit is not allowed to take any charge reaction (if, for example, the Terror-causing unit charged as a result of a pursuit or a random move), then the target does not take this test. If the test is failed, the unit must make a Flee! charge reaction. If the test is passed, all is well and the unit can declare charge reactions normally. If a Terror-causing creature declares a charge, the target unit must immediately take a Panic test. Monsters as causing Fear, rather than Terror – this is anĮxception to the rule that makes Fear-causing creatures Models with Immunity (Fear) treat Terror-causing ![]() Models that cause Terror also cause Fear. ![]()
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